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Konte
Storyboard
SH-02 · 6s · KONTE · MiniMax H3 on a local GPU

STORYBOARDStoryboard

Blocking and key moments, in 3D

Each shot splits into panels, with mannequins and objects placed in 3D to set the framing. Faces and clothes come at render time.

01—PANELSSplitting into panels

One shot, two to four panels

How it splits, how long each panel runs, the cast, set and props are all settled on this tab.

  • SPLIT

    Split into panels

    A shot splits into 2–4 panels of a second or more. The whole shot still renders as one video.

  • CAST

    Cast per shot

    Cast, set and props come from the ledger. Click a cast member to choose their look (outfit) for that shot.

  • ANGLE

    Three ways to set the angle

    “Set it in 3D”, “Point to an image” or “Pick an angle”. Only panels set in 3D get a picture on the storyboard.

  • ACTION DIRECTOR—02Storyboard

    The action director

    For each panel it settles the key moment, the speed and force of the move and the pose, and redraws the 3D mock-up at that moment.

    Chat AI

  • CAMERA—02Storyboard

    The framing AI (director of photography)

    From the composition library it picks each panel's camera height, direction and where people stand, never the same framing twice in a row.

    Chat AIYou press

02—3DThe 3D mock-up

Mannequins and objects, at the key moment

The storyboard is a 3D mock-up. Faces and clothes are drawn from the cast's reference images when the shot renders.

  • CAMERA

    Camera

    Height 0.1–8 m, focal length 12–200 mm. Angle and lens are read off the 3D view.

  • PEOPLE

    Mannequins

    Up to 8, life-size or chibi (2–3 heads tall). Each cast member keeps one colour in every panel.

  • OBJECTS

    Objects

    Shapes and ready-made types — car, helicopter, drone and more — up to 24, with height off the floor. Tie them to props or a set.

  • LIBRARY

    Framings and poses

    Start from 70 framings — from an over-the-shoulder talk to a gunfight — and 71 poses.

  • The key moment, not the start

    The hit landing, a collar grabbed and slammed into a wall, the face as it dawns. The video starts moving from the top of the panel and passes through this pose about two-thirds in.

  • The mock-up as a framing guide

    The 3D picture goes to the video AI as a guide to the framing — not as the first frame. Each mock-up is also filed in the asset library.

  • The back kick — 3D mock-up3D
    VIDEO

    The back kick

  • Slumped against the pillar — 3D mock-up3D
    VIDEO

    Slumped against the pillar

  • Kicking the case up — 3D mock-up3D
    VIDEO

    Kicking the case up

  • A punch over the shoulder — 3D mock-up3D
    VIDEO

    A punch over the shoulder

  • The hook — 3D mock-up3D
    VIDEO

    The hook

  • Into the pillar — 3D mock-up3D
    VIDEO

    Into the pillar

  • The bike slides under the helicopter — 3D mock-up3D
    VIDEO

    The bike slides under the helicopter

  • Grabbed by the collar, into the wall — 3D mock-up3D
    VIDEO

    Grabbed by the collar, into the wall

Left: the storyboard's 3D mock-up (the key moment). Right: the shot rendered with it as the framing guide. Faces and clothes are drawn from the cast's reference images.

Konte app screen (in Japanese): Framing library. 70 framings, from an over-the-shoulder conversation to a sword duel. Search by head count or tag, and use the camera and figure positions as they are.
Framing library70 framings, from an over-the-shoulder conversation to a sword duel. Search by head count or tag, and use the camera and figure positions as they are.

The 3D mock-up is read when rendering with MiniMax H3 with reference images.

FEATURESFeature pages

ASSISTANT

Tell it your idea, and the AI crew lines up everything from the script to the edit. You check, and press.

  • The AI that writes the plot
  • Three AIs that read the script
  • The AI that breaks it into shots
  • An AI that checks the flow, one that fixes it
  • The action director
  • The framing AI (director of photography)
  • The props person's eye
  • VFX directions
  • The AI that writes the prompt
  • The caption editor
  • The editor (you)

GET STARTEDStart here

Your film studio, starting today

Start by creating a single cast member. We're happy to talk it through.